Class Notes

Class Notes

A) THE COURT AND BASIC PLAYERS´ POSITIONS:

 

 

 

-Each player is assigned a position when playing. This position is usually determined by the height of the player.

-NBA teams usually have:  two guards, two forwards, and one center.

-The tallest person  usually plays “center”, while the medium size ones play “forwards”. 

-The shortest players then play “guards”.

-European league teams usually have one guard, two forwards and two centers

 

Look at this videos explaining each position on the court. Notice they explain ALL positions, dividing guards (point guard and shooting guard) and forwards (small forward or wing man and power forward)

 

B) VIOLATIONS:

-A violation occurs when the player infracts the rules of Basketball.

-A violation results in the awarding of the ball to the opponents.

-It happens when the player takes more than two steps without bouncing the ball on the floor. This is called Travelling.

-Another violation is when a player stops dribbling and then starts dribbling again or bounces the ball with its two hands at once. We call this a Double Dribble.

-You can also commit a violation if you twist your hand , when in contact with the ball, pass the vertical.  This is called Carry, as the hand must always remain on the top of the ball.

C) FOULS:

-A foul is an illegal action that can commit a player from one team to a player from the adverse team.

-Basketball is generally a non-contact game. If, in particular occasion this is not respected, a foul is committed.


-There are two types of fouls:

The first ones are called defensive fouls. They occur when the offensive player is being fouled by the defender. Defenders should not block, push, trip, strike or hold the player in possession of the ball.

-The second ones are the offensive fouls. For example a player in offense commits an offensive foul when charging into a stationary defender.

D) PENALTIES:

-Play stops on all rules violations.


-The opponent gains possession of the ball after a violation.

-After a foul is committed and depending on which type of foul it is, one of two things will happen:

-The opposing team gains possession of the ball, or
-The fouled player shoots free throws. 

 

A) BASIC VOCABULARY: 

Actions:

To bounce: botar
To dribble: botar avanzando
To pass: pasar
To shoot: tirar
To slam: machacar
To defend: defender
To attack:  atacar
To score: anotar

Image: www.zimbio.com

 

Elements of the game:

The ball: la pelota
The court: la cancha
The hoop: el aro       
The backboard: el tablero
The lines: las líneas
The key: la zona
A tie: un empate    


                  
 
Fouls and violations:        

Personal foul: falta personal
Offensive foul: falta en ataque
Technical foul: falta técnica
Traveling: pasos
Double dribble: dobles
3/5/8/24 seconds violation: infracción de 3/5/8/24 segundos.

                                        

 B) BASIC RULES:

- Basketball players play with a ball on a court dribbling, passing, and shooting.  

-There are two teams of  twelve players, five on the court.

-They score points when a player shoots the ball through the hoop.
-A basket (or field goal) counts two or three points, and free throws count one point each.

-A basketball game has four quarters. 
-The length of each quarter has 10 minutes (12 in the NBA).

-Play starts with a “jump ball” at center court. At halftime, teams switch sides.

-Each team has  5 time of time-outs per game (6 in the NBA).

If a game ends in a tie, teams usually play overtime periods until one team wins.

                                                             Image: www.nba.com

Acrosport / Acrobatic Gymnastics/ Sports Acrobatics:

Acrobatic Gymnastics shows a combination of the beauty of dance and acrobatics. Gymnastics skills add excitement to the exercises.

Acrobatic balances show grace, strength and flexibility. This sport is a partner sport requiring athletes of all ages, shapes, and sizes.

Routines are performed as: women’s pairs, men’s pairs, mixed pairs, women’s trios and men’s fours.

Pairs are made up of a base and a top. Women's groups are comprised of a base, a middle, and a top partner and men's groups have a base two middle and one top partner.

Bases are generally older athletes that display strength and balance. Tops are generally younger athletes and display flexibility and agility. Middles are often required to show a combination of all attributes.

 

A Glossary of Acrobatic Gymnastics Terms:

Aerial: A stunt in which the gymnast turns completely over in the air without touching the apparatus with his or her hands.

Apparatus: One of the various pieces of equipment used in gymnastics competitions.

Arch Position: The body is curved backwards.

Base partner: It is acceptable for partners to change position during the exercise.

Composition: The structure of a gymnastics routine. Each individual movement or skill is a building block; the arrangement of the moves in the exercise is called the composition of the routine.

Dismount: To leave an apparatus at the end of a routine; usually done with a difficult twist or salto.

Double Support: Two partners support top from equal base positions.

Execution: The performance of a routine.  Form, style, and technique used to complete the skills constitute the level of execution of an exercise. Bent knees, poor toe point and an arched or loosely-held body position are all examples of poor execution.

Flexibility: The range of motion through which a body part can move without feeling pain.

Routine: A combination of stunts displaying a full range of skills on one apparatus.

Salto Flip or somersault:, with the feet coming up over the head and the body rotating around the axis of the waist.

Sequence: Two or more positions or skills which are performed together creating a different skill or activity.

Transition: Movement of partner or partners in a group element from one fixed position to another without dismounting.

 

 

English Playground games, by Natasha Hunston

 

Base Dodgeball

  • This is best played in a field with trees or things to hide behind.

  • One person is ‘it’ and stands in the middle of the playing area with a ball

  • Everyone else stands at one end, in a ‘safe zone’

  • The aim is to run from one ‘safe zone’ to the other (at the other side of the playing area) without getting hit by the ball. If you get hit by the ball then you join ‘it’. Fetch another ball and try to hit people too.

  • The winner is the last person running between the two safe zones.

 

Chain tag

  • Choose two people to be ‘it’, the must hold hands or link arms, this is the beginning of the chain.

  • Play tag as normal, except, when ‘it’ catches someone, they must link arms or hold hands with the person on the edge of the chain.

  • The chain will get bigger and bigger and must not break.

  • The winner is the last person to become part of the chain.

 

What’s the time Mr. Wolf

  • Choose one person to be ‘Mr Wolf’. They stand at one end of the hall, facing the wall, while everyone else stands at the other end of the hall, facing Mr Wolf.

  • Everyone shouts “What’s the time Mr Wolf”

  • Mr Wolf replies by saying a time (only complete hours, no half past/quarter to e.t.c) for example “It’s 5 O’clock”

  • Players have to take the corresponding number of steps towards Mr Wolf

  • When Mr Wolf (without looking!) thinks that the players are close, he can respond to the question with “It’s dinner time!”

  • When Mr Wolf shouts this, he turns around and chases the players back to the other end of the hall. If he catches anyone, they become the next Mr Wolf.

 

Crab football

  • This is exactly the same as normal football except you have to remain in the crab position the entire time!

 

Piggy in the middle

  • This works best in groups of three, but you can use more if you want.

  • Every group needs a ball (either a tennis ball or bastketball/similar)

  • Choose one person to be the ‘Piggy’

  • The other players throw and catch the ball, while Piggy tries to intercept the ball.

  • If Piggy catches the ball then the player who did not catch it becomes the next Piggy.

  • If your group is very big, you could have more than one piggy, and even more than one ball.

 

 Hot Chocolate

  • One person is ‘it’, and stands at one end of the hall, facing the wall.

  • Everyone else stands at the other end of the hall, facing ‘it’.

  • Players have to move forward, until ‘it’ shouts (or whispers!) “Hot chocolate”, when everyone has to stop moving and freeze. If ‘it’ notices anyone moving, then they send them back to the start.

  • The aim of the game is to touch ‘it’s’ back first. The winter becomes ‘it’ in the next round.

 

1, 2, 3, Dragon

  • Everyone stands in a straight line, holding the shoulders of the person in front.

  • The person at the front of the line is the Dragon’s head, the person at the back is the Dragon’s tail.

  • The tail shouts “1, 2, 3, Dragon!” and the head tries to tag the tail, without breaking the chain.

  • If the Dragon breaks, then it is dead and the head goes to the back of the line and becomes the next tail.

  • If the head catches the tail then they move to the back of the line and become the tail.

 

Duck, duck, goose

  • Everyone sits in a circle, except for one person who stands on the outside.

  • This person has to walk round the circle, tapping everyone on the head and saying ‘duck, duck, duck...’ with each tap.

  • When they tap someone on the head and shout ‘Goose,’ that person has to get up and chase ‘it’ around the circle and back to their original place. If they don’t catch ‘it’ before he/she sits down in the empty space, then they become ‘it’ for the next round.

  • If they manage to catch ‘it’ then ‘it’ must walk round the circle again and choose another Goose.

 

Down, down, down

  • This works best in groups of about five, although it can be more.

  • Each group has a ball (a tennis ball is best) and plays catch as normal.

  • If someone drops the ball, the next time they have to catch it with just one hand.

  • If they drop it again then they have to go down on one knee and catch it with both hands

  • If they drop it again, one knee and one hand

  • Then, both knees both hands, both knees one hand, then both knees but NO hands

  • Finally, they have to lie on their back on the floor and catch it with both hands, one hand then no hands. After this they are out.

  • The winner is the last person standing.


I am the greatest

  • This is a game to practice doing Handstands.

  • Everyone stands in a circle and chooses someone to start (Player 1).

  • Then we sing a little rhyme which goes like this:

    • Player 1(while doing a handstand): I am the greatest!

    • Everyone else: Oh no you’re not, Not for the longest. Under, over, Pepsi Cola, 1, 2, 3, let’s hit it!

  • Immediately after the end of this rhyme, everyone except for Player 1 does a handstand and tries to stay in the air for the longest amount of time possible.

  • Player 1 is the judge, and when everyone is standing up again, he/she decides who did the longest handstand. This person becomes the next Player 1 and they start the rhyme again.

 

 


ABOUT HANDBALL...

Handball is a fast-paced game involving two teams of seven players who pass, throw, catch and dribble a small ball with their hands while trying to score goals. The team with the most goals wins the game. A game consists of two 30-minute halves with a 10-minute half-time break.   Handball is one of the most popular sports in Europe (after soccer) and is one of the fastest growing sports in Northern Asia and Africa. In the Americas it is becoming organized with national and continental championships and in Oceania it is on the cusp of taking off..                                

                                                                                                                                                                                                                                                             
Why play Handball?
Handball is a popular, spectacular, dynamic and exciting sport. It requires speed, strength, power, stamina, endurance, fitness and above all teamwork. Over 15 million people play the game in approximately 140 countries around the world. It is a wonderful mixture of soccer, basketball and a few water polo tactics thrown in.
Handball players need to be fit and skilled. The intensity of the game and the constant physical challenges will work the muscles, the central nervous system and the whole body. The goalkeepers need to be athletic, flexible, brave and have extremely quick reflexes.
Handball is also a game of tactics, strategies and problem solving. Players must divide their attention to three different tasks: teammates activities, opponents' activities and self-activities. Because of these tasks, Handball can be very beneficial both physically and mentallyHandball is a challenging sport both mentally and physically and this is why it is a fascinating and attractive game! It keeps you fit, healthy. It promotes diverse tactics and strategies. It is a dynamic, fast and fun sport.
There's something in it for everyone!
Ancient forms of handball
      The very fact that man has always been more adept at using his hands than his feet lends credibility to the claim made by famous sports historians that he started playing handball much earlier than, say, football.
    The games that were precursors of handball can only said to be distantly related to it in terms of their structure and rules of play. Nonetheless, the games of "Urania" played by the Ancient Greeks (and described by Homer in the Odyssey) and "Harpaston" played by the Romans (and described by the Roman doctor Claudius Galenus in 130 to 200 A.D.) as well as in the "Fangballspiel" (or 'catch ball game') featured in the songs of the German lyrical poet Walther von der Vogelweide (1170-1230) all contained certain features that can be described as ancient forms of handball.

Modern handball
     Modern handball was first played towards the end of the 19th century. The real impulses emanated from Denmark, Germany and Sweden. The founding fathers of field handball were probably German physical education experts who gained recognition for field handball as a separate sport at the turn of the century, based on the games of "Raffball" ('snatch ball') and "Königsbergerball" (Konrad Koch 1846-1911). In Sweden it was G. Wallström who introduced his country to a certain sport named "handball" in 1910.

Olympic History
    Handball, as an indoor sport was first presented in the Munich 1972 Olympic Games. A competition involving 16 men's teams was staged with Yugoslavia winning the first Olympic gold medal. (2nd Czechoslovakia, 3rd Romania). Women's handball was introduced at the following Olympic Games in Montreal, Canada in 1976. The USSR won the gold medals in the 6-team women's competition. (2nd Germany, 3rd Hungary).


HANDBALL RULES

Starting Play : All players begin the game in their own half. The team winning the toss starts the game with a pass from the center line. After the start of play, court players are allowed anywhere on the court except for either goal area.                                               

Scoring: a goal is scored whenever the entire ball passes the goal line between the posts and under the cross bar.

Moving the ball : A player is allowed to run three steps with the ball before it must be bounced, passed or shot. If bounced, a further three steps are allowed but the ball must then be passed or a shot taken at the goal. If a player with the ball is stationary and not dribbling, a three-second rule applies instead of three steps.

Dribbling : Dribbling is permitted. However, as soon as the ball is held with one or both hands, it must be passed after three steps or three seconds.
Playing the ball :Players can throw, punch or hit the ball in any direction using hands, arms, head, back thigh or knee. Contact with the ball below the knee is not permitted (goalkeepers are the exception). Passes back to the goalkeeper inside the goal area are also not allowed.

Substitutes : Substitutes are made at any time and without play being stopped. There is no limit to the number that can be made.

Contact : is limited to the torso only. Arms or legs may not be used to obstruct an opponent. Holding, pushing, hitting, running or jumping into an opponent are all fouls.

Free Throws : Infringements result in a free throw, which is taken from the spot where the foul occurred. Opposition players must be a minimum of 3 meters (1.5m in Mini-Handball) away from the player taking the free throw. All attacking players must be outside the broken line. If the infringement took place between the goal area line and the broken line, the free throw will be taken from the free throw line. In the case of serious infringements or when a goal scoring opportunity is spoiled by an infringement, a penalty shot is given. All other players, except the defending goalkeeper, must be outside the free throw line while the player takes the penalty from the penalty line ( 7 meters ). For rough play, a 2-minute penalty is given. If the same player receives three such suspensions, he/she cannot take further part in the match.
A penalty that deserves a warning consists of knocking the ball from a player’s hand, holding a player and obstructing their play, or pushing. A two-minute penalty can be given for excessive pushing, taunting, or arguing a call. The official may also call a delay of game penalty if a team is stalling or not attacking the net. The game is meant to be fast paced and high scoring, therefore no stalling is permitted (up to the official’s discretion).

The Goal Area : Except for the goalkeeper, the goal area can not be entered by any other player from either side. Goalkeepers can leave this area provided they do not have possession of the ball. Only the goalkeeper is allowed to dive for a ball that is lying or rolling on the ground. Offensive players are permitted to jump in the air over the goalie's area as long as the ball is released prior to landing.
Throw-ins A throw in is awarded when the ball crosses the sideline. The non-offending team throws the ball back into play. The player taking the throw in must place one foot on the sideline. A goal can be scored directly from a throw in.


RULES SUMMARY:
1.    Six (6) court players and one goalkeeper are on the court for each team.
2.    A player may dribble the ball (although it is discouraged) and is allowed 3 steps before and after the dribble. Only one dribble is allowed per possession.
3.    A player may hold the ball for 3 seconds before passing, shooting, or dribbling. After 3 seconds it is a violation.
4.    Players must only use their hands to pass or shoot the ball. The goalkeeper may use any part of his/her body to block a shot.
5.    Goal Area – this area is reserved for the goalkeeper. No other player (offense or defense) may enter this area.
6.    A player that is fouled inside the offensive zone will be awarded a penalty shot from the 7-meter line. A player that is fouled outside the offensive zone will be awarded a free throw from the point of the foul. The defense cannot guard the fouled player.


CODE OF ETHICS FOR HANDBALL PLAYERS:

 1. Treat everyone fairly within the context of their activity,regardless of    
    gender,place of origin, colour, sexual orientation, religion, political belief or
    economic status.
 2. Treat opponents with respect.
 3. Play by the rules and the spirit of the game.
 4. Exercise self-control at all times.
 5. Be a good team player and show respect to teammates.
 6. Respect the decisions of officials without gesture or argument.
 7. Show good sporting attitude when losing/winning games. Shake hands with 
    the referee's and the opponents after the game.


HANDBALL EQUIPMENT:
                                                                         
Choosing the correct shoes for playing handball: It is very important to choose the right training shoes as they ensure perfect movement control..  Good handball shoes must have an excellent grip (rubber sole is the best).The shoes needs to be light weight and of course needs to give good ventilation for the foot.
Handball size :The circumference of the Handball is different for men and women. The general rule is that the player should be able to hold the ball with one hand. Men: 58–60cm,Women: 54–56cm,Children: 47–50cm
Handball Court :A regulation team handball court is 20m x 40m. There are four lines marked on the court, the 6m/goal area line, the 7m/penalty line, the 9m/free throw line, and a center line midway between the two baselines.
 
Handball Goals :The official size goal for handball is 2 m high and 3m wide. It has a net hung on it in such a way that a ball thrown into the goal will not bounce straight out again. The net is one meter deep at the base of the goal.


HANDBALL SKILLS:

Types of Passes
•    Chest, Bounce, and Overhead passes – two hand passes used in basketball
•    One-handed shoulder pass – similar to a baseball throw
•    Shovel pass – an underhand pass used to deliver the ball quickly
•    Roll pass – a pass that is rolled along the floor to avoid the defense
•    Jump pass – a pass completed while jumping around or above the defending player
•    Hand-off pass – a pass that is like a hand-off in football


Types of Shots on goal

•    Jump Shot – the most popular shot because a player may jump from beyond the goal area and is allowed to land inside the goal area, as long as he/she throws the ball before landing
•    Lob Shot – used when the goalkeeper is out away from the goal
•    Set Shot – a simple throw from a standing position. Set shots are also used for all penalty shots.
•    Penalty shot – one on one with the goalkeeper. The shooter must stand with both feet behind the penalty line and keep one foot stationary during the shot.