1º ESO. Orienteering 1: The basics
VOCABULARY IN THIS LESSON:
| To become: convertirse en | Course: recorrido |
| Trail: camino | Readable: legible |
| Detailed: detallado | To hand something: pasar o dar algo en mano |
| To equal: equivaler | Baseplate: base de la brújula |
| To carry: llevar | Direction of travel arrow: flecha de dirección |
| Flag: bandera (aquí baliza) | Magnetic needle: aguja magnética |
| Needle punch: pinza de control | Orienting lines: líneas de meridiano |
| Time trial: carrera contrarreloj | Orienting arrow: flecha Norte |
| Scale: escala | Compass housing: limbo |
Orienteering is an outdoor sport using maps to find one's way.
Participants are given a map, usually a specially prepared orienteering map, which they use to find control points. It was originally a training exercise for military officers, but it has now become a federated sport.
The International Orienteering federation recognises four types of orienteering:
→ Foot orienteering
→ Mountain bike orienteering
→ Ski orienteering
→ Trail orienteering ( in wheelchair)
But many times, orienteering is included in adventure raids or mixed with other sports, as horse riding or canoeing.
The Map:
Orienteering maps are topographical maps (they show hills and valleys) very detailed. Their scales are 1:15,000 or 1:10,000, wich means every cm in the map equals 15.000 or 10.000 cms (150 or 100m) on the terrain. Map symbols are standardized by the IOF, and designed to be readable by any competitor.
The orienteering course is marked in purple or red on a map. A triangle is used to indicate the start and a double circle indicates the finish. Circles are used to show the control points.
Every other part on the map (rivers, roads, vegetation, etc) has a specific colour.

Image: www.cuerpoymovimiento.com
What is a race like?
Orienteering races are time trials. You can run individually, in pairs or in teams.
Control points are marked in the terrain by white and orange "flags".
Image: Blue Elf for Wikimedia Commons
Control card and punching:
Each competitor must carry a control card, and has to present it at the Start and hand it in at the Finish. The control card is marked at each control point to show that the competitor has completed the course correctly.
Image: Una Smith for Wikimedia Commons
(Usually with needle punches, but most events now use electronic punching).
A needle punch:
Image: Oriel for Wikimedia Commons
Results:
The winner is the competitor who has found and passed through all control points with the fastest time.
| < Prev | Próximo > |
|---|

